Every year, millions of tires are discarded, creating environmental hazards. RHOPE offers a low-cost solution that transforms waste tires into durable rubber ropes. Designed for humanitarian aid and local entrepreneurship, it supports livelihoods, promotes circular economies, and provides sustainable building materials.
RHOPE has been piloted in South Sudan and is expanding to Madagascar. Among the top 10 candidates of the SDC IC Award, the project aims to reach 10+ countries and empower 100,000+ people by 2035.
In 2021, in collaboration with EPFL Structural Xploration Lab and the Department of Engineering and Architecture at the University of Juba, Medair started a research project about flood-resilient shelter solutions, funded by Tech4Dev. With a Disaster Risk Reduction approach in mind, the idea was to design a shelter option to respond to emergencies in a more sustainable and resilient way.
The photographs express what happens if fraudsters and the corrupt succeed: The human soul gets infected with corruption, and it changes us. Our perception gets distorted — corruption makes blind. Our actions become evil deeds — corruption kills. And the truth gets twisted — corruption lies.
"Corona: The Contagious Card Game" throws you into the chaotic heart of a global crisis! Team up with friends to navigate the pandemic, making tough decisions to keep your 'business' afloat. But don't forget the essentials – hoarding ridiculous amounts of toilet paper is key to survival! With high replayability and a healthy dose of humor, this card game challenges your strategic thinking and collaborative spirit in the face of utter madness. Can you and your team weather the storm, or will you succumb to the toilet paper frenzy?
This thesis aims to explore how serious games and playful activities can add to the methodological toolbox for urban professional to co-produce knowledge about people and space. The study was carried out at the Vienna University of Technology, including field work activities in collaboration with the University of Pretoria (South Africa) and Chalmers University of Technology (Sweden).
The concept is simple, and based on non-digital versions of simliar games, such as Telestrations, Consequences, or Fold-over Stories. It can be played for educational purposes, to sparkle co-design ideas, as an ice-breaker for a follow-up activity, or just for fun.
“Water you thinking about?” is a prototype for a game to collaboratively explore how water is used, and how it is connected to everyday-life. During an iterative process, the game was used to generate data for an urban development project and build trust between local children and facilitators.
What could 'Simmeringer Haide' (Vienna, Austria) in the future look like? Is there a way to implement new ways of urban food production, using the local potentials of already existing structures? Food co-ops, community supported agriculture (CSA) and permaculture are possible scenarios.
The project aims at establishing a transdisciplinary collaboration between the University of Pretoria (South Africa) and the Chalmers University of Technology (Gothenburg, Sweden), to develop a methodological framework and digital platform for collection and sharing of non-traditional types of spatial, socio-economic data at a street- and precinct level.
The Seedling Project aims to highlight the value of organic waste and the possibilities of local food production at a household level through online education material suitable for children across the globe.
Alexander Gruber and I have developed quite a few projects together during the last years. In this case we designed the floor plans for a new gym building in Sweden. We even got the chance to chop the first tress on site, which was indeed a very special experience. The construction of the building was finished in 2019!
With this book, we want to inspire more people to collaborate with youth within design projects. Our aim is to portray the process that has formed the project, a result of co-design, based on the students’ ideas on sustainability and planning in Angered. Team: Maëlie, Mumtaheena, Rivka, Sofia, Markus.
Many former communist residential areas in the Ukraine (Lviv) come with a great number of challenges - and enormous potentials! With a concept for upgrading housing blocks and the open and green spaces inbetween, urban life will be filled with new life.
Mixity is a tabletop game about sustainable city planning. Integrating collaborative and competitive gameplay creates the desired tension. Its pedagogical value is created through how individual and team resources are spent, in order to achieve a common goal: making the city a better place.
Transforming parking spaces into a public green urban oasis for the neighbourhood - it's just as wonderful as it sounds. With support from Baptistengemeinde Beheimgasse and Grätzloase this project was built together with a bunch of motivated young people. Its modular design makes it possible to adapt for different events.
Photo credits: Lea Dörl.
A binary deck of cards designed to play a range of different games. Zero and one as symbols, black and white as colours, and two sides of the each card, is all it needs to create a multifunctional card game.